Building Virtual Worlds with the Big-Bang Model
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more e ectively. Good 3D layout algorithms are an important element. Angle has been devel- oped as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modi cation is proposed as a means of obtaining e ciently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.
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