Building Virtual Worlds with the Big-Bang Model
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Publisher
Department of Computer Science & Software Engineering, University of Canterbury
University of Canterbury. Computer Science and Software Engineering
University of Canterbury. Computer Science and Software Engineering
Journal Title
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Date
2001
Authors
Churcher, N.
Creek, A.
Abstract
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more e ectively. Good 3D layout algorithms are an important element. Angle has been devel- oped as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modi cation is proposed as a means of obtaining e ciently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.
Description
TR-COSC 04/01
Citation
Churcher, N., Creek, A. (2001) Building Virtual Worlds with the Big-Bang Model.
Keywords
graph drawing, force-directed placement, VRML, visualisation