Building Virtual Worlds with the Big-Bang Model

Type of content
Reports
Publisher's DOI/URI
Thesis discipline
Degree name
Publisher
Department of Computer Science & Software Engineering, University of Canterbury
University of Canterbury. Computer Science and Software Engineering
Journal Title
Journal ISSN
Volume Title
Language
Date
2001
Authors
Churcher, N.
Creek, A.
Abstract

Visualisations implemented as virtual worlds can allow users to comprehend large graphs more e ectively. Good 3D layout algorithms are an important element. Angle has been devel- oped as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modi cation is proposed as a means of obtaining e ciently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.

Description
TR-COSC 04/01
Citation
Churcher, N., Creek, A. (2001) Building Virtual Worlds with the Big-Bang Model.
Keywords
graph drawing, force-directed placement, VRML, visualisation
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
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