Building Virtual Worlds with the Big-Bang Model
dc.contributor.author | Churcher, N. | |
dc.contributor.author | Creek, A. | |
dc.date.accessioned | 2009-10-26T20:33:32Z | |
dc.date.available | 2009-10-26T20:33:32Z | |
dc.date.issued | 2001 | en |
dc.description | TR-COSC 04/01 | en |
dc.description.abstract | Visualisations implemented as virtual worlds can allow users to comprehend large graphs more e ectively. Good 3D layout algorithms are an important element. Angle has been devel- oped as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modi cation is proposed as a means of obtaining e ciently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach. | en |
dc.identifier.citation | Churcher, N., Creek, A. (2001) Building Virtual Worlds with the Big-Bang Model. | en |
dc.identifier.uri | http://hdl.handle.net/10092/3019 | |
dc.language.iso | en | |
dc.publisher | Department of Computer Science & Software Engineering, University of Canterbury | en |
dc.publisher | University of Canterbury. Computer Science and Software Engineering | en |
dc.rights.uri | https://hdl.handle.net/10092/17651 | en |
dc.subject | graph drawing | en |
dc.subject | force-directed placement | en |
dc.subject | VRML | en |
dc.subject | visualisation | en |
dc.subject.marsden | Fields of Research::280000 Information, Computing and Communication Sciences::280100 Information Systems | en |
dc.subject.marsden | Fields of Research::280000 Information, Computing and Communication Sciences::280200 Artificial Intelligence and Signal and Image Processing::280202 Computer graphics | en |
dc.title | Building Virtual Worlds with the Big-Bang Model | en |
dc.type | Reports |
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