Building Virtual Worlds with the Big-Bang Model

dc.contributor.authorChurcher, N.
dc.contributor.authorCreek, A.
dc.date.accessioned2009-10-26T20:33:32Z
dc.date.available2009-10-26T20:33:32Z
dc.date.issued2001en
dc.descriptionTR-COSC 04/01en
dc.description.abstractVisualisations implemented as virtual worlds can allow users to comprehend large graphs more e ectively. Good 3D layout algorithms are an important element. Angle has been devel- oped as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modi cation is proposed as a means of obtaining e ciently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.en
dc.identifier.citationChurcher, N., Creek, A. (2001) Building Virtual Worlds with the Big-Bang Model.en
dc.identifier.urihttp://hdl.handle.net/10092/3019
dc.language.isoen
dc.publisherDepartment of Computer Science & Software Engineering, University of Canterburyen
dc.publisherUniversity of Canterbury. Computer Science and Software Engineeringen
dc.rights.urihttps://hdl.handle.net/10092/17651en
dc.subjectgraph drawingen
dc.subjectforce-directed placementen
dc.subjectVRMLen
dc.subjectvisualisationen
dc.subject.marsdenFields of Research::280000 Information, Computing and Communication Sciences::280100 Information Systemsen
dc.subject.marsdenFields of Research::280000 Information, Computing and Communication Sciences::280200 Artificial Intelligence and Signal and Image Processing::280202 Computer graphicsen
dc.titleBuilding Virtual Worlds with the Big-Bang Modelen
dc.typeReports
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