The real and the simulation: the promotion of digital gaming as community. Insights from the first-person shooter video gamer.

dc.contributor.authorMunro, Ana M.
dc.date.accessioned2024-05-20T22:37:53Z
dc.date.available2024-05-20T22:37:53Z
dc.date.issued2024
dc.description.abstractThis thesis examines the suggestion that the digital gaming community is the simulation of a real community. I argue that the digital game community is more than a mode of relations and shared circumstances, it is a recognisable place of community culture. I analyse my own socio-anthropological engagement as a first-person shooter video game player to examine the concept of the video game community and apply thematic analysis to survey responses from a group of digital game players regarding their thoughts on community. I use Jean Baudrillard’s (1981/1994) theory of communication to argue that massive, online-only digital gaming is more than a hyperreal form of market logic. Participation as a community is the central theme of video game play; the forms of participation are not static but fluid due to the frequent shifts in technology. Therefore, emerging technologies and their adoption into practice are central to how we understand the ways in which the gaming community manifest and are then normalised through our use of this technology. Although digital gaming is a space where the commercial mediation of textual and semiotic imagery occurs, digital gaming engages the social gaze of the player, as well as the time factor of participation together in activities and importantly, it is also a place of verbal intimacy. I do not find that participation in the digital game community is inclusive, but rather, reflects the embodied world in themes of exclusion, stereotypes, and toxicity. The sociality experienced therefore is not equal for everyone.
dc.identifier.urihttps://hdl.handle.net/10092/107079
dc.identifier.urihttps://doi.org/10.26021/15349
dc.languageEnglish
dc.language.isoen
dc.rightsAll Rights Reserved
dc.rights.urihttps://canterbury.libguides.com/rights/theses
dc.titleThe real and the simulation: the promotion of digital gaming as community. Insights from the first-person shooter video gamer.
dc.typeTheses / Dissertations
thesis.degree.disciplineSociology
thesis.degree.grantorUniversity of Canterbury
thesis.degree.levelMasters
thesis.degree.nameMaster of Arts
uc.collegeFaculty of Arts
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