GeoBoids: A Mobile AR Application for Exergaming

Type of content
Conference Contributions - Published
Thesis discipline
Degree name
Publisher
University of Canterbury. Human Interface Technology Laboratory
Journal Title
Journal ISSN
Volume Title
Language
Date
2012
Authors
Lindeman, R.W.
Lee, G.
Beattie, L.
Gamper, H.
Pathinarupothi, R.
Akhilesh, A.
Abstract

We have designed a mobile Augmented Reality (AR) game which incorporates video see-through and spatialized audio AR techniques and encourages player movement in the real world. In the game, called GeoBoids, the player is surrounded by flocks of virtual creatures that are visible and audible through mobile AR application. The goal is for the player to run to the location of a GeoBoid swarm in the real world, capture all the creatures there, then run to the next swarm and repeat, before time runs out, encouraging the player to exercise during game play. The most novel elements of the game are the use of audio input and output for interacting with the creatures. The interface design of the game includes AR visualization, spatialized audio, touch gestures and whistle interaction. Feedback from users in a preliminary user study was mostly positive on overall game play and the design of the UI, while the results also revealed improvements were needed for whistle interaction and the visual design of the GeoBoids.

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Citation
Lindeman, R.W., Lee, G., Beattie, L., Gamper, H., Pathinarupothi, R., Akhilesh, A. (2012) GeoBoids: A Mobile AR Application for Exergaming. Atlanta, GA, USA: 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012) - Arts, Media, and Humanities Proceedings, 5-8 Nov 2012. 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 93-94.
Keywords
augmented reality, exergaming, spatialized audio, mobile, gaming
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
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