GeoBoids: A Mobile AR Application for Exergaming

dc.contributor.authorLindeman, R.W.
dc.contributor.authorLee, G.
dc.contributor.authorBeattie, L.
dc.contributor.authorGamper, H.
dc.contributor.authorPathinarupothi, R.
dc.contributor.authorAkhilesh, A.
dc.date.accessioned2014-04-14T03:48:49Z
dc.date.available2014-04-14T03:48:49Z
dc.date.issued2012en
dc.description“© © 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”en
dc.description.abstractWe have designed a mobile Augmented Reality (AR) game which incorporates video see-through and spatialized audio AR techniques and encourages player movement in the real world. In the game, called GeoBoids, the player is surrounded by flocks of virtual creatures that are visible and audible through mobile AR application. The goal is for the player to run to the location of a GeoBoid swarm in the real world, capture all the creatures there, then run to the next swarm and repeat, before time runs out, encouraging the player to exercise during game play. The most novel elements of the game are the use of audio input and output for interacting with the creatures. The interface design of the game includes AR visualization, spatialized audio, touch gestures and whistle interaction. Feedback from users in a preliminary user study was mostly positive on overall game play and the design of the UI, while the results also revealed improvements were needed for whistle interaction and the visual design of the GeoBoids.en
dc.identifier.citationLindeman, R.W., Lee, G., Beattie, L., Gamper, H., Pathinarupothi, R., Akhilesh, A. (2012) GeoBoids: A Mobile AR Application for Exergaming. Atlanta, GA, USA: 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012) - Arts, Media, and Humanities Proceedings, 5-8 Nov 2012. 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 93-94.en
dc.identifier.doihttps://doi.org/10.1109/ISMAR-AMH.2012.6483997
dc.identifier.urihttp://hdl.handle.net/10092/9081
dc.language.isoen
dc.publisherUniversity of Canterbury. Human Interface Technology Laboratoryen
dc.rights.urihttps://hdl.handle.net/10092/17651en
dc.subjectaugmented realityen
dc.subjectexergamingen
dc.subjectspatialized audioen
dc.subjectmobileen
dc.subjectgamingen
dc.subject.anzsrcField of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulationen
dc.titleGeoBoids: A Mobile AR Application for Exergamingen
dc.typeConference Contributions - Published
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