Conceptualizing Fidelity for HCI in Applied Gaming (2019)
Type of ContentConference Contributions - Published
PublisherSpringer International Publishing
AuthorsLukosch H, Lukosch S, Hoermann S, Lindeman RWshow all
Fidelity of games as a concept describes the level of representation of, or accordance with reality. The level of fidelity has influence on the interaction between player and game. Our study discusses the outcomes of a literature study and three cases with the goal to propose a comprehensive framework of game fidelity. This framework could help game designers and researchers to adopt the ‘right’ or sufficient level of fidelity to achieve the intended objectives related to applied games. Our results show that functional and psychological fidelity have a higher impact on the experience and effects of applied games than their physical fidelity. Social and ethical fidelity are proposed as new dimensions of game fidelity that still have to be explored. In literature, both low and high levels of fidelity are described as effective in applied games, while a medium level seems not to be beneficial for the player.
CitationLukosch H, Lukosch S, Hoermann S, Lindeman RW (2019). Conceptualizing Fidelity for HCI in Applied Gaming. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 11595 LNCS. 165-179.
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KeywordsApplied Games, Fidelity, Human Computer Interaction
ANZSRC Fields of Research08 - Information and Computing Sciences::0806 - Information Systems::080602 - Computer-Human Interaction
08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation