Investigating the Effects of Gamifying SQL-Tutor

Type of content
Conference Contributions - Published
Publisher's DOI/URI
Thesis discipline
Degree name
Publisher
Asia-Pacific Society for Computers in Education
Journal Title
Journal ISSN
Volume Title
Language
Date
2020
Authors
Tahir F
Mitrovic, Antonija
Sotardi V
Abstract

The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been found in some studies to increase learner engagement, motivation, and academic performance. However, there is a lack of empirical evidence to prove the effects of gamification in advanced learning technologies like Intelligent Tutoring Systems (ITS). This paper reports the results of an empirical study that included three categories of game elements (goals, assessment and challenges) implemented as badges in the context of SQL-Tutor. The study was conducted in a class under realistic conditions. SQL-Tutor was used voluntarily by 77 undergraduate students enrolled in a second-year database course. Although there were no differences between the experimental and control groups in terms of their interaction with SQL-Tutor and learning outcomes, we found a significant mediating effect of time-on-task on the direct relation between badges and achievement in the gamified condition. We also found evidence that not all students were interested in badges.

Description
Citation
Tahir F, Mitrovic A, Sotardi V (2020). Investigating the Effects of Gamifying SQL-Tutor. Virtual confernece: 28th International Conference on Computers in Education. 23/11/2020-27/11/2020. I. 416-425.
Keywords
Gamification, goals, assessment, challenges, badges, learning behavior, time-on-task, mediation effect
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Fields of Research::39 - Education::3904 - Specialist studies in education::390405 - Educational technology and computing
Fields of Research::39 - Education::3904 - Specialist studies in education::390408 - Learning analytics
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460706 - Serious games
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