Investigating the Effects of Gamifying SQL-Tutor

dc.contributor.authorTahir F
dc.contributor.authorMitrovic, Antonija
dc.contributor.authorSotardi V
dc.contributor.editorSo H-J
dc.contributor.editorRodrigo MM
dc.contributor.editorMason J
dc.contributor.editorMitrovic A
dc.date.accessioned2020-11-30T20:49:08Z
dc.date.available2020-11-30T20:49:08Z
dc.date.issued2020en
dc.date.updated2020-11-23T21:54:21Z
dc.description.abstractThe practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been found in some studies to increase learner engagement, motivation, and academic performance. However, there is a lack of empirical evidence to prove the effects of gamification in advanced learning technologies like Intelligent Tutoring Systems (ITS). This paper reports the results of an empirical study that included three categories of game elements (goals, assessment and challenges) implemented as badges in the context of SQL-Tutor. The study was conducted in a class under realistic conditions. SQL-Tutor was used voluntarily by 77 undergraduate students enrolled in a second-year database course. Although there were no differences between the experimental and control groups in terms of their interaction with SQL-Tutor and learning outcomes, we found a significant mediating effect of time-on-task on the direct relation between badges and achievement in the gamified condition. We also found evidence that not all students were interested in badges.en
dc.identifier.citationTahir F, Mitrovic A, Sotardi V (2020). Investigating the Effects of Gamifying SQL-Tutor. Virtual confernece: 28th International Conference on Computers in Education. 23/11/2020-27/11/2020. I. 416-425.en
dc.identifier.urihttps://hdl.handle.net/10092/101307
dc.language.isoen
dc.publisherAsia-Pacific Society for Computers in Educationen
dc.rightsAll rights reserved unless otherwise stateden
dc.rights.urihttp://hdl.handle.net/10092/17651en
dc.subjectGamificationen
dc.subjectgoalsen
dc.subjectassessmenten
dc.subjectchallengesen
dc.subjectbadgesen
dc.subjectlearning behavioren
dc.subjecttime-on-tasken
dc.subjectmediation effecten
dc.subject.anzsrcFields of Research::39 - Education::3904 - Specialist studies in education::390405 - Educational technology and computingen
dc.subject.anzsrcFields of Research::39 - Education::3904 - Specialist studies in education::390408 - Learning analyticsen
dc.subject.anzsrcFields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460706 - Serious gamesen
dc.titleInvestigating the Effects of Gamifying SQL-Tutoren
dc.typeConference Contributions - Publisheden
uc.collegeFaculty of Engineering
uc.departmentComputer Science and Software Engineering
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