Virtual Worlds in Higher Education: The Challenges, Expectations and Delivery

dc.contributor.authorFarley, Helen
dc.date.accessioned2022-08-19T04:33:10Z
dc.date.available2022-08-19T04:33:10Z
dc.date.issued2014en
dc.date.updated2022-08-09T00:26:50Z
dc.description.abstractVirtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula for tertiary educators. These environments potentially allow them to give their students authentic learning experiences that resemble real life tasks and scenarios. In addition, virtual worlds are extremely useful when training students to perform tasks that are too expensive or dangerous to perform in real life (Adams, Klowden, & Hannaford, 2001). Well-designed simulations implemented in these environments can provide risk-averse and cost-effective simulations of authentic contexts that can facilitate optimal learning, especially when enhanced with the capability for tactile precision and haptic feedback. This chapter, while acknowledging the enormous potential of virtual worlds for higher education, will investigate the range of challenges also associated with implementing these environments into curricula. These include the use of appropriate pedagogical models and the large learning curve for novice users. The chapter will conclude with a discussion of how these challenges can be mitigated, taking into account the latest technical developments in virtual worlds and associated hardware.en
dc.identifier.citationFarley H (2014). Virtual Worlds in Higher Education: The Challenges, Expectations and Delivery. In Curriculum Models for the 21st Century.: 325-349. Springer New York.en
dc.identifier.doihttp://doi.org/10.1007/978-1-4614-7366-4_17
dc.identifier.isbn9781461473657
dc.identifier.urihttps://hdl.handle.net/10092/104235
dc.language.isoenen
dc.publisherSpringer New Yorken
dc.rightsAll rights reserved unless otherwise stateden
dc.rights.urihttp://hdl.handle.net/10092/17651en
dc.subjectvirtual worldsen
dc.subjectimmersionen
dc.subjectpresence in virtual environmentsen
dc.subjectmulti-user virtual environments (MUVEs)en
dc.subject.anzsrcFields of Research::39 - Education::3903 - Education systems::390303 - Higher educationen
dc.subject.anzsrcFields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed realityen
dc.subject.anzsrcFields of Research::46 - Information and computing sciences::4608 - Human-centred computing::460806 - Human-computer interactionen
dc.titleVirtual Worlds in Higher Education: The Challenges, Expectations and Deliveryen
dc.typeChaptersen
uc.collegeFaculty of Law
uc.departmentFaculty of Law
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