Applying Virtual and Augmented Reality in Cultural Computing

dc.contributor.authorBartneck, Christoph
dc.contributor.authorHu J
dc.contributor.authorSalem B
dc.contributor.authorCristescu R
dc.contributor.authorRauterberg M
dc.date.accessioned2017-07-30T21:39:15Z
dc.date.available2017-07-30T21:39:15Z
dc.date.issued2008en
dc.date.updated2017-06-28T22:36:31Z
dc.description.abstractWe are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named ‘cultural computing’, which aims to provide a new medium for cultural translation and subconscious metamorphosis. In this application both virtual and robotic agents are employed as an interactive dialogue figure. The main objective of this project is to create an interactive installation named ALICE that encourages people in Western culture to reflect on themselves, based on the narrative of ‘Alice’s Adventures in Wonderland’ which address issues such as logic, rationality, and self.en
dc.identifier.citationBartneck C, Hu J, Salem B, Cristescu R, Rauterberg M (2008). Applying Virtual and Augmented Reality in Cultural Computing. International Journal of Virtual Reality. 7(2). 11-18.en
dc.identifier.issn1081-1451
dc.identifier.urihttp://hdl.handle.net/10092/13736
dc.language.isoen
dc.subjectAlice in wonderlanden
dc.subjectcultural computingen
dc.subjectexperienceen
dc.subjectsub-consciousnessen
dc.subject.anzsrcField of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulationen
dc.subject.anzsrcField of Research::08 - Information and Computing Sciences::0806 - Information Systems::080602 - Computer-Human Interactionen
dc.titleApplying Virtual and Augmented Reality in Cultural Computingen
dc.typeJournal Articleen
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