A 2D visual language for rapid 3D scene design

dc.contributor.authorAdams, Nathan Grant
dc.date.accessioned2009-10-26T20:43:47Z
dc.date.available2009-10-26T20:43:47Z
dc.date.issued2009en
dc.description.abstractAutomatic recognition and digitization of the features found in raster images of 2D topographic maps has a long research history. Very little such work has focused on creating and working with alternatives to the classic isoline-based topographic map.This thesis presents a system that generates 3D scenes from a 2D diagram format designed for user friendliness; with more geometric expressiveness and lower ink usage than classic topographic maps. This thesis explains the rationale for and the structure of the system, and the difficulties encountered in constructing it. It then describes a user study to evaluate the language and the usability of its various features, and draws future research directions from it.en
dc.identifier.urihttp://hdl.handle.net/10092/3021
dc.identifier.urihttp://dx.doi.org/10.26021/8923
dc.language.isoen
dc.publisherUniversity of Canterbury. Computer Science and Software Engineeringen
dc.relation.isreferencedbyNZCUen
dc.rightsCopyright Nathan Grant Adamsen
dc.rights.urihttps://canterbury.libguides.com/rights/thesesen
dc.subjectsketch generationen
dc.subject3D modellingen
dc.subjectdesign languageen
dc.titleA 2D visual language for rapid 3D scene designen
dc.typeTheses / Dissertations
thesis.degree.disciplineComputer Scienceen
thesis.degree.grantorUniversity of Canterburyen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Scienceen
uc.bibnumber1158092en
uc.collegeFaculty of Scienceen
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