Better Realising Direct Manipulation

dc.contributor.authorGough, C.
dc.contributor.authorGreen, R.
dc.contributor.authorBillinghurst, Mark
dc.date.accessioned2009-06-09T00:11:43Z
dc.date.available2009-06-09T00:11:43Z
dc.date.issued2005en
dc.description.abstractDirect Manipulation is an approach to designing user interfaces, which forms the basis of Graphical User Interfaces. Despite the importance of the concept, no mathematical model of Direct Manipulation has yet been developed. This paper proposes a model of Direct Manipulation, which relates cognitive distance with user familiarity and the novel concepts of “tech bias”, “velocity” and “inertia”.en
dc.identifier.citationGough, C., Green, R., Billinghurst, M. (2005) Better Realising Direct Manipulation. University of Otago, Dunedin: Image and Vision Computing New Zealand, 28-29 Nov 2005.en
dc.identifier.urihttp://hdl.handle.net/10092/2539
dc.language.isoen
dc.publisherUniversity of Canterbury. Computer Science and Software Engineeringen
dc.publisherUniversity of Canterbury. Human Interface Technology Laboratoryen
dc.rights.urihttps://hdl.handle.net/10092/17651en
dc.subjectdirect manipulationen
dc.subjectusabilityen
dc.subject.marsdenFields of Research::280000 Information, Computing and Communication Sciences::280100 Information Systems::280105 Interfaces and presentation (excl. 280104)en
dc.titleBetter Realising Direct Manipulationen
dc.typeConference Contributions - Published
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