New Technology, Gamification and Future-Focused Education
dc.contributor.author | Findlay, Ciaran | |
dc.date.accessioned | 2017-11-20T00:02:26Z | |
dc.date.available | 2017-11-20T00:02:26Z | |
dc.date.issued | 2017 | en |
dc.description.abstract | In this literature review the role between new technology and future-focussed education is examined critically. There is an emphasis within global education initiatives towards promoting an increase in digital access within learning environments. This review analyses the context of this access and assesses how some studies describe the impact towards developing digitally literate learners. The development of technology and media within society has led to a variety of innovative practices that could be implemented within the curriculum; this review provides some examples of studies conducted around these new learning modes. | |
dc.identifier.uri | http://hdl.handle.net/10092/14621 | |
dc.identifier.uri | http://dx.doi.org/10.26021/798 | |
dc.language.iso | en | |
dc.rights | Creative Commons Attribution 4.0 International License. | en |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.title | New Technology, Gamification and Future-Focused Education | en |
dc.type | Journal Article | en |
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