New Technology, Gamification and Future-Focused Education

dc.contributor.authorFindlay, Ciaran
dc.date.accessioned2017-11-20T00:02:26Z
dc.date.available2017-11-20T00:02:26Z
dc.date.issued2017en
dc.description.abstractIn this literature review the role between new technology and future-focussed education is examined critically. There is an emphasis within global education initiatives towards promoting an increase in digital access within learning environments. This review analyses the context of this access and assesses how some studies describe the impact towards developing digitally literate learners. The development of technology and media within society has led to a variety of innovative practices that could be implemented within the curriculum; this review provides some examples of studies conducted around these new learning modes.
dc.identifier.urihttp://hdl.handle.net/10092/14621
dc.identifier.urihttp://dx.doi.org/10.26021/798
dc.language.isoen
dc.rightsCreative Commons Attribution 4.0 International License.en
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleNew Technology, Gamification and Future-Focused Educationen
dc.typeJournal Articleen
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