Computer Science Education in Virtual Worlds

dc.contributor.authorKearns, Benjamin
dc.date.accessioned2017-12-05T03:02:50Z
dc.date.available2017-12-05T03:02:50Z
dc.date.issued2009en
dc.description.abstractThe Computer Science Unplugged project has developed a variety of activities that allow children to be taught computer science concepts without using computers. Currently users in some environments and users with disabilities are not able to participate in some of the activities. In order to solve this problem, we investigate using the activities implemented in a virtual world. In this research, we discuss development of an implementation of the Turing test activity, the practical issues we encountered while deploying it to a local school and the general lessons to be learned for people deploying such activities. Finally we compare its effectiveness against the traditional Computer Science Unplugged activities.en
dc.identifier.urihttp://hdl.handle.net/10092/14849
dc.identifier.urihttp://dx.doi.org/10.26021/2448
dc.languageEnglish
dc.language.isoen
dc.publisherUniversity of Canterburyen
dc.rightsAll Right Reserveden
dc.rights.urihttps://canterbury.libguides.com/rights/thesesen
dc.titleComputer Science Education in Virtual Worldsen
dc.typeTheses / Dissertationsen
thesis.degree.grantorUniversity of Canterburyen
thesis.degree.levelDoctoralen
thesis.degree.nameOtheren
uc.collegeFaculty of Engineeringen
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