The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR

dc.contributor.authorJung S
dc.contributor.authorWood AL
dc.contributor.authorHoermann S
dc.contributor.authorAbhayawardhana PL
dc.contributor.authorLindeman RW
dc.date.accessioned2020-11-16T20:33:14Z
dc.date.available2020-11-16T20:33:14Z
dc.date.issued2020en
dc.date.updated2020-10-05T23:15:23Z
dc.description.abstract© 2020 IEEE. Supporting perceptual-cognitive tasks is an important part of our daily lives. We use rich, multi-sensory feedback through sight, sound, touch, smell, and taste to support better perceptual-cognitive things we do, such as sports, cooking, and searching for a location, and to increase our confidence in performing those tasks in daily life. Same with real life, the demand for perceptual-cognitive tasks exists in serious VR simulations such as surgical or safety training systems. However, in contrast to real life, VR simulations are typically limited to visual and auditory cues, while sometimes adding simple tactile feedback. This could make it difficult to make confident decisions in VR.In this paper, we investigate the effects of multi-sensory stimuli, namely visuals, audio, two types of tactile (floor vibration and wind), and smell in terms of the confidence levels on a location-matching task which requires a combination of perceptual and cognitive work inside a virtual environment. We also measured the level of presence when participants visited virtual places with different combinations of sensory feedback. Our results show that our multi-sensory VR system was superior to a typical VR system (vision and audio) in terms of the sense of presence and user preference. However, the subjective confidence levels were higher in the typical VR system.en
dc.identifier.citationJung S, Wood AL, Hoermann S, Abhayawardhana PL, Lindeman RW (2020). The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 22/03/2020-26/03/2020. Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020. 463-472.en
dc.identifier.doihttp://doi.org/10.1109/VR46266.2020.00067
dc.identifier.isbn9781728156088
dc.identifier.urihttps://hdl.handle.net/10092/101254
dc.language.isoen
dc.publisherIEEEen
dc.rightsAll rights reserved unless otherwise stateden
dc.rights©2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.rights.urihttp://hdl.handle.net/10092/17651en
dc.subjectMultisensory VRen
dc.subjectperceptionen
dc.subjectconfidenceen
dc.subjectcognitionen
dc.subjectfloor vibrationen
dc.subjectwinden
dc.subjectsmellen
dc.subject.anzsrcFields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed realityen
dc.subject.anzsrcFields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460799 - Graphics, augmented reality and games not elsewhere classifieden
dc.titleThe Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VRen
dc.typeConference Contributions - Publisheden
uc.collegeFaculty of Engineering
uc.departmentSchool of Product Design
uc.departmentHuman Interface Technology Laboratory
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