Digital natives, virtual worlds, mobile technologies and games

dc.contributor.authorGrimley, M.
dc.date.accessioned2010-06-29T01:15:14Z
dc.date.available2010-06-29T01:15:14Z
dc.date.issued2009en
dc.description.abstractDigital Natives at School Aims Do children who are immersed in Technology show different learning behaviours compared to those not immersed Do children immersed in Technology show differences in attention and reasoning skills compared to those not immerseden
dc.identifier.citationGrimley, M. (2009) Digital natives, virtual worlds, mobile technologies and games. College of Education, McGill University, Canada: 13 Jan 2009.en
dc.identifier.urihttp://hdl.handle.net/10092/4044
dc.language.isoen
dc.publisherUniversity of Canterbury. School of Educational Studies and Human Developmenten
dc.rights.urihttps://hdl.handle.net/10092/17651en
dc.subject.marsdenFields of Research::330000 Education::330100 Education Studies::330107 Educational technology and mediaen
dc.subject.marsdenFields of Research::280000 Information, Computing and Communication Sciencesen
dc.titleDigital natives, virtual worlds, mobile technologies and gamesen
dc.typeOral Presentation
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