Digital natives, virtual worlds, mobile technologies and games
dc.contributor.author | Grimley, M. | |
dc.date.accessioned | 2010-06-29T01:15:14Z | |
dc.date.available | 2010-06-29T01:15:14Z | |
dc.date.issued | 2009 | en |
dc.description.abstract | Digital Natives at School Aims Do children who are immersed in Technology show different learning behaviours compared to those not immersed Do children immersed in Technology show differences in attention and reasoning skills compared to those not immersed | en |
dc.identifier.citation | Grimley, M. (2009) Digital natives, virtual worlds, mobile technologies and games. College of Education, McGill University, Canada: 13 Jan 2009. | en |
dc.identifier.uri | http://hdl.handle.net/10092/4044 | |
dc.language.iso | en | |
dc.publisher | University of Canterbury. School of Educational Studies and Human Development | en |
dc.rights.uri | https://hdl.handle.net/10092/17651 | en |
dc.subject.marsden | Fields of Research::330000 Education::330100 Education Studies::330107 Educational technology and media | en |
dc.subject.marsden | Fields of Research::280000 Information, Computing and Communication Sciences | en |
dc.title | Digital natives, virtual worlds, mobile technologies and games | en |
dc.type | Oral Presentation |
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