Sustaining the future through virtual worlds

Type of content
Conference Contributions - Published
Publisher's DOI/URI
Thesis discipline
Degree name
Publisher
Journal Title
Journal ISSN
Volume Title
Language
Date
2012
Authors
Gregory S
Gregory B
Hillier M
Jacka L
Schutt S
Ellis D
Stokes-Thompson F
Wood D
Masters Y
Orwin L
Abstract

Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education institutions although the tendency towards making unrealistic claims of efficacy and popularity appears to be over. Some educators at higher education institutions continue to use VWs in the same way as they have done in the past; others are exploring a range of different VWs or using them in new ways; whilst some are opting out altogether. This paper presents an overview of how 46 educators from some 26 institutions see VWs as an opportunity to sustain higher education. The positives and negatives of using VWs are discussed.

Description
Citation
Gregory S, Gregory B, Hillier M, Jacka L, Schutt S, Ellis D, Stokes-Thompson F, Wood D, Masters Y, Farley H, Orwin L, Stupans I, Scutter S, Warren I, Steel C, Neuendorf P, Bower M, Miller C, Mathews S, Butler D, Hearns M, Garcia J, Jegathesan JJ, Brown R, Meredith G, Muir-Cochran E, Flintoff K, Grant S, Atkins C, Gaukrodger B, Giovanangeli A, Le Rossignol K, Larson I, Cram A, Linegar D, Wang X, Muir T, Cleland B, Paillat E, Grenfell J, Hay L, Gu N, Williams A, Simoff S, Bogdanovych A, McCarthy A (2012). Sustaining the future through virtual worlds. ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education.
Keywords
virtual worlds, Virtual Worlds Working Group, VWWG, Second Life, SL, OpenSim
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460706 - Serious games
Fields of Research::39 - Education::3904 - Specialist studies in education::390405 - Educational technology and computing
Fields of Research::39 - Education::3903 - Education systems::390303 - Higher education
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