User-defined interaction using everyday objects for augmented reality first-person action games.

dc.contributor.authorGreenslade, Mac
dc.date.accessioned2022-07-28T02:23:59Z
dc.date.available2022-07-28T02:23:59Z
dc.date.issued2022en
dc.description.abstractThis thesis covers research into the use of everyday objects as props in first-person augmented reality action games. The thesis aims to answer three research questions: • RQ: Do more commonly chosen everyday objects provide a more immersive experience when used as props in a first-person augmented reality action game? – SQ1: Can a consensus be reached for what types of everyday objects are used as props in a first-person augmented reality action game? – SQ2: How can everyday objects be used as props in a first-person augmented reality action game? An elicitation study was performed to investigate these research questions. Participants in the study were offered a range of everyday objects that they could select as a prop to control a virtual sword, shield and then crossbow. Each participant completed a short game task with each virtual object, using their selection, filled in a questionnaire to measure their immersion and completed a short interview after all tasks were completed. Results from the study indicate that no, more commonly chosen everyday objects do not necessarily provide a more immersive experience when used as props in a first-person augmented reality action game - due to no significant differences found between immersion scores for the consensus and remaining objects. Yes, a consensus can be reached for what types of everyday objects are used as props in a first-person augmented reality action game but not necessarily for all virtual objects - the sword was found to have medium agreement with a shoehorn as the most popular choice, the shield was found to have high agreement with a pot-lid as the most popular choice and no consensus was found for the crossbow object. The qualitative results indicated that everyday objects can be used as props in a first-person augmented reality action game by providing intuitive ways to use the everyday objects that mimic how players would expect the virtual objects to be used and activated.en
dc.identifier.urihttps://hdl.handle.net/10092/104005
dc.identifier.urihttp://dx.doi.org/10.26021/13103
dc.languageEnglish
dc.language.isoenen
dc.rightsAll Right Reserveden
dc.rights.urihttps://canterbury.libguides.com/rights/thesesen
dc.titleUser-defined interaction using everyday objects for augmented reality first-person action games.en
dc.typeTheses / Dissertationsen
thesis.degree.disciplineHuman Interface Technologyen
thesis.degree.grantorUniversity of Canterburyen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Human Interface Technologyen
uc.bibnumber3182037
uc.collegeFaculty of Engineeringen
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Greenslade, Mac_MHIT Thesis.pdf
Size:
28.16 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: