Using Everyday Objects as Props for VirtualObjects in First Person Augmented Reality Games: An Elicitation Study

dc.contributor.authorGreenslade, M
dc.contributor.authorClark, A
dc.contributor.authorLukosch, Stephan
dc.date.accessioned2024-11-26T01:39:39Z
dc.date.available2024-11-26T01:39:39Z
dc.date.issued2023
dc.description.abstractIn this paper, we present an elicitation study which explores how people use common household objects as props to control virtual objects in augmented reality first-person perspective games. 24 participants were asked to select items from a range of common household objects to use as controllers for three different types of virtual object: a sword, shield, and crossbow. Participants completed short gameplay tasks using their selected items and rated the AR experience using the Augmented Reality Immersion (ARI) questionnaire. Results found no strong consensus linking any specific household object to any virtual object across our test group and, in addition, those who chose the most commonly selected object for each task did not have significantly higher scores on the ARI questionnaire compared to those who did not. A short post-experiment interview indicated a few key factors that were important to participants when selecting their household object, such as shape, size, grip feel and weight distribution. Based on our findings we recommend that developers provide the ability for users to choose which household objects to use as props based on the user’s own preferences, and that they design intuitive ways for users to interact with virtual objects.
dc.identifier.citationGreenslade M, Clark A, Lukosch S (2023). Using Everyday Objects as Props for VirtualObjects in First Person Augmented Reality Games: An Elicitation Study. Proceedings of the ACM on Human-Computer Interaction. 7(CHI PLAY).
dc.identifier.doihttp://doi.org/10.1145/3611052
dc.identifier.issn2573-0142
dc.identifier.urihttps://hdl.handle.net/10092/106215
dc.rightsAll rights reserved unless otherwise stated
dc.rights.urihttp://hdl.handle.net/10092/17651
dc.subjectHuman-centered computing → User studies
dc.subjectMixed / augmented reality
dc.subjectUser centered design
dc.subjectParticipatory design
dc.subjectgames
dc.subjectelicitation study
dc.subjectpassive haptics
dc.subject.anzsrc46 - Information and computing sciences
dc.titleUsing Everyday Objects as Props for VirtualObjects in First Person Augmented Reality Games: An Elicitation Study
dc.typeJournal Article
uc.collegeFaculty of Engineering
uc.departmentHuman Interface Technology Laboratory
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