Gyroscope induced force feedback for ball impact simulation in exergames.

dc.contributor.authorLeete, Hayden
dc.date.accessioned2022-12-14T00:35:56Z
dc.date.available2022-12-14T00:35:56Z
dc.date.issued2022en
dc.description.abstractA haptic feedback device for simulating batting sport haptics was designed using the resultant gyroscopic effect from rapidly reorienting spinning flywheels and integrated into a custom cricket themed virtual reality exergame. The device was capable of producing impact vibrations and a 0.1 N m torque. A within-subjects user study conducted on 16 participants, and player presence was evaluated using the Presence Questionnaire. The results of the user study were statistically insignificant due to a small sample size (p=0.153), and we were unable to reject the null hypothesis, but visual data analysis was used to identify trends that supported our hypothesis that increase haptic feedback fidelity increases presence in virtual reality batting sports exergames. Due to the statistical insignificance of these results, further research should be conducted to confirm these findings.en
dc.identifier.urihttps://hdl.handle.net/10092/104873
dc.identifier.urihttp://dx.doi.org/10.26021/13970
dc.languageEnglish
dc.language.isoenen
dc.rightsAll Right Reserveden
dc.rights.urihttps://canterbury.libguides.com/rights/thesesen
dc.titleGyroscope induced force feedback for ball impact simulation in exergames.en
dc.typeTheses / Dissertationsen
thesis.degree.disciplineHuman Interface Technologyen
thesis.degree.grantorUniversity of Canterburyen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Human Interface Technologyen
uc.bibnumber3214389
uc.collegeFaculty of Engineeringen
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