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    Evaluation of Tangible User Interfaces for Desktop AR (2010)

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    Type of Content
    Conference Contributions - Published
    UC Permalink
    http://hdl.handle.net/10092/5426
    
    Publisher's DOI/URI
    https://doi.org/10.1109/ISUVR.2010.19
    
    Publisher
    University of Canterbury. Human Interface Technology Laboratory
    ISBN
    978-0-7695-4124-2
    Collections
    • Engineering: Conference Contributions [2308]
    Authors
    Dünser, A.
    Looser, J.
    Grasset, R.
    Seichter, H.
    Billinghurst, Mark cc
    show all
    Abstract

    In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input for a system control task. While task accuracy was the same for all interfaces, mouse input performed the fastest and input with a tracked paddle the slowest. Performance with the physical sliders fell between those two. We present these results along with various findings from user comments, and discuss how they may influence the design of future desktop AR systems.

    Citation
    Dünser, A., Looser, J., Grasset, R., Seichter, H., Billinghurst, M. (2010) Evaluation of Tangible User Interfaces for Desktop AR. Gwangju, Korea: International Symposium on Ubiquitous Virtual Reality (ISUVR 2010), July 07-July 10. Proceedings: 2010 International Symposium on Ubiquitous Virtual Reality, 36-39.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    augmented reality; tangible user interface; desktop AR; tangible AR
    ANZSRC Fields of Research
    08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
    Rights
    https://hdl.handle.net/10092/17651

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