The Effect of Vibration and Low-Frequency Audio on Full-Body Haptic Sensations

Type of content
Conference Contributions - Other
Thesis discipline
Degree name
Publisher
University of Canterbury. Human Interface Technology Laboratory New Zealand (HIT Lab NZ)
Journal Title
Journal ISSN
Volume Title
Language
Date
2015
Authors
Kruijff, E.
Trepkowski, C.
Lindeman, R.W.
Abstract

We report on two experiments that deploy low-frequency audio and strong vibrations to induce haptic-like sensations throughout the human body. Vibration is quite frequently deployed in immersive systems, for example to provide collision feedback, but its actual effects are not well understood [Kruijff & Pander 2005; Kruijff et al. 2015]. The starting point of our experiments was a study by Rasmussen [Rasmussen 1982], which found that different vibration frequencies were experienced differently throughout the body. We will show how vibrations affect sensations throughout the body and may provide some directional cues to some parts of the body, yet also illustrate the difficulties.

Description
Citation
Kruijff, E., Trepkowski, C., Lindeman, R.W. (2015) The Effect of Vibration and Low-Frequency Audio on Full-Body Haptic Sensations. Beijing, P.R. China: ACM Virtual Reality Software and Technology (VRST) 2015, 13-15 Nov 2015. Proceedings of ACM Virtual Reality Software and Technology (VRST) 2015.
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Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
Fields of Research::40 - Engineering::4017 - Mechanical engineering::401702 - Dynamics, vibration and vibration control
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