Wearable Tools for Affective Remote Collaboration (2015)
Thesis DisciplineHuman Interface Technology
Degree NameMaster of Human Interface Technology
PublisherUniversity of Canterbury. Human Interface Technology Lab, NZ
Affective computing is the study and development of systems that can recognize human emotions and feelings. Emotions are always an interesting topic of research and these days researchers are trying to develop systems which can recognize, interpret and process emotions based on human physiological and neural changes for the development of well-being. As the market for wearable devices is expanding, it provides more opportunity of research in emotion sharing with remote person. This Master’s thesis investigates the possibility of using wearable devices for affective remote collaboration. Previous research about affective computing, affective communication and remote collaboration using wearable devices is reviewed before starting the design process. Three wearable devices were developed, evaluated and discussed, two for emotion sharing between remote people, and the third for preliminary research to explore if eye gaze information can increase co-presence in remote collaboration. Conclusions and Future work are discussed based on the results from the research evaluation.
Keywordswearable; affective; emotion; remote; collaboration; haptic; eye gaze
RightsCopyright KUNAL GUPTA
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Kurata, T.; Sakata, N.; Kourogi, M.; Kuzuoka, H.; Billinghurst, Mark (University of Canterbury. Human Interface Technology Laboratory., 2004)The Wearable Active Camera/Laser (WACL) allows the remote experts not only to set their viewpoints into the wearers’ working place independent of their motion but also to point to real objects directly with the laser ...
Barathan, Sathya Kumar (University of Canterbury, 2016)Visual sharing over long distance has become an everyday medium with the current advancements in technology. A person can simply wear a head-mounted display (HMD) such as the Google Glass and enable another person to view ...
Buchmann, V.; Billinghurst, Mark; Cockburn, A. (University of Canterbury. Human Interface Technology Laboratory, 2008)Wearable Augmented Reality can be used to overlay information onto the real world. Directional interfaces in W.A.R. aid users to orient themselves so that previously invusible targets are now inside their field of view. ...