The Role of New Technologies: The Educational Effectiveness of Video Games, Simulations, and Virtual Reality in the Science Classroom (2018)
Type of ContentJournal Article
PublisherUniversity of Canterbury
With the recent advancement of technology, more schools are starting to integrate ICT into their curricula. This review looks at the effectiveness of this integration regarding video games, simulations, and virtual reality, and their role in science education. Numerous benefits were found relating to student engagement, attitudes towards science and in the development of 21st-century skills such as creativity and problem-solving. However, there were inconclusive results regarding the academic potential gained from these tools compared to more traditional science teaching methods. Overall, it was found that the teacher’s pedagogy surrounding technology was the key factor in determining whether the ICT tool resulted in significant learning gains.
Keywordsgame-based learning; virtual reality; simulations; video games; Science education; Digital-technology
ANZSRC Fields of Research13 - Education
RightsCreative Commons Attribution 4.0 International License.
Showing items related by title, author, creator and subject.
McLauchlan J; Farley, Helen (Virtual Worlds Institute, Inc., 2019)<jats:p>Virtual reality has the potential to vastly improve the experience of education for incarcerated learners, particularly those with limited levels of numeracy and literacy. It is estimated that nearly two-thirds of ...
The Effectiveness of Natural Ventilation: A case study of a typical New Zealand Classroom with simulated occupation Ackley A; Longley I; Chen S; MacKenzie S; Sutherland A; Phipps R; Gronert R; Wilson J; Jermy, Mark (NZ Ministry of Education, 2022)In November 2021, the New Zealand Ministry of Education, in collaboration with the National Institute of Water and Atmospheric Research (NIWA) carried out a rapid observational study on ventilation and air quality in ...
Mohammadhassan N; Mitrovic, Antonija; Neshatian, Kourosh (Elsevier BV, 2022)Developing and maintaining constructive engagement is a crucial challenge in learning by watching videos. AVW-Space is an online video-based learning platform which enhances student engagement via note-taking and ...