Pitching to the `Big Fish': Elevating Presentation and Communication Skills in a Software Quality Course

Type of content
Conference Contributions - Published
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Date
2023
Authors
Morales Trujillo, Miguel Ehécatl
Caballero, Ismael
Abstract

In this work, we present a Software Quality teaching experience based on gamification. In this experience, “A Meeting with the Big Fish”, the lecturer and students play different roles in a Shark Tank-like situation. The lecturer (Big Fish) and their sharks maintain a planned meeting with students where harsh and unexpected situations happen to students while presenting a Software Process Improvement proposal. Initial results have shown the effectiveness of the activity in terms of engagement, fun, and authenticity.

Description
Citation
Morales M, Ismael CM-R (2023). Pitching to the `Big Fish': Elevating Presentation and Communication Skills in a Software Quality Course. Aveiro, Portugal: International Conference on the Quality of Information and Communications Technology. 11/09/2023-13/09/2023.
Keywords
gamification in education, game-based learning, pitching, software process improvement, communication skills
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460703 - Entertainment and gaming
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All rights reserved unless otherwise stated