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    Building mobile AR applications using the outdoor AR library (2013)

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    12648643_a81-lee.pdf (551.6Kb)
    Type of Content
    Conference Contributions - Published
    UC Permalink
    http://hdl.handle.net/10092/9204
    
    Publisher's DOI/URI
    https://doi.org/10.1145/2543651.2543662
    
    Publisher
    University of Canterbury. Human Interface Technology Laboratory
    Collections
    • Engineering: Conference Contributions [2342]
    Authors
    Lee, G.A.
    Billinghurst, Mark cc
    show all
    Abstract

    While early outdoor Augmented Reality (AR) systems required cumbersome equipment to be worn by the user, recent developments in mobile device technology mean that smartphones can now run AR applications. In this tutorial, attendees will learn how to build their own mobile outdoor AR application using the HIT Lab NZ Outdoor AR library. It will start with an overview of outdoor AR technology including core concepts, history and recent research trends. Then we will show how to build a custom mobile AR application using the Outdoor AR library, a component based framework that is easy to customize and reuse.

    Citation
    Lee, A., Billinghurst, M. (2013) Building mobile AR applications using the outdoor AR library. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013. Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 1pp.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    mobile outdoor augmented reality; software library
    ANZSRC Fields of Research
    08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
    46 - Information and computing sciences::4606 - Distributed computing and systems software::460608 - Mobile computing
    Rights
    https://hdl.handle.net/10092/17651

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