User-defined gestures for augmented reality (2013)
Type of ContentConference Contributions - Published
PublisherUniversity of Canterbury. Computer Science and Software Engineering
University of Canterbury. Human Interface Technology Laboratory
Recent developments in Augmented Reality (AR) have utilized hand gestures for interaction. However, little is known about user’s preference and behavior gesturing in AR. In this paper, we present the results of a guess-ability study for hand gestures in AR. A total of 800 gestures have been elicited for 40 selected tasks from 20 participants. Using the agreement found among gestures, a user-defined gesture set has been created to guide designers to achieve consistent user-centered gestures in AR.
CitationPiumsomboon, T., Clark, A., Billinghurst, M., Cockburn, A. (2013) User-defined gestures for augmented reality. Paris, France: CHI '13, 27 Apr-2 May 2013. CHI '13 Extended Abstracts on Human Factors in Computing Systems, 955-960.
This citation is automatically generated and may be unreliable. Use as a guide only.
Keywordsaugmented reality; gestures; guessability
ANZSRC Fields of Research08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
20 - Language, Communication and Culture::2003 - Language Studies::200399 - Language Studies not elsewhere classified
Showing items related by title, author, creator and subject.
Dong Z; Piumsomboon T; Zhang J; Clark AJ; Bai H; Lindeman RW (ACM, 2020)
Gao L; Bai H; Piumsomboon T; Lee G; Lindeman RW; Billinghurst, Mark (2017)We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality Piumsomboon, T.; Altimira, D.; Kim, H.; Clark, A.; Lee, G.; Billinghurst, Mark (University of Canterbury. Human Interface Technology Laboratory, 2014)In order for natural interaction in Augmented Reality (AR) to become widely adopted, the techniques used need to be shown to support precise interaction, and the gestures used proven to be easy to understand and perform. ...