Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop (2012)
Type of ContentConference Contributions - Published
PublisherUniversity of Canterbury. Human Interface Technology Laboratory
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for physically-based interaction and environment awareness to support face-to-face collaboration using Microsoft Kinect. Our framework comprises of six major components: (1) marker tracking (2) depth acquisition (3) image processing (4) physics simulation (5) communication and (6) rendering. The resulting augmented environment supports occlusion, shadows, and physically-based interaction of real and virtual objects. We propose three methods of natural hand representations including mesh-based, direct sphere substitution and variational optical flow. A tabletop racing game and AR Sandbox applications are created based on this framework, showing the application possibilities.
CitationPiumsomboon, T., Clark, A., Umakatsu, A., Billinghurst, M. (2012) Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop. Costa Mesa, CA, USA: IEEE Symposium on 3D User Interfaces (3DUI), 4-5 Mar 2012. Proceedings, 155-156.
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Keywordsaugmented reality; physically-based interaction; Kinect; physics engine; environment awareness; collaboration
ANZSRC Fields of Research08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
08 - Information and Computing Sciences::0806 - Information Systems::080602 - Computer-Human Interaction
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