Players' perceptions of self-satisfaction and team cohesion in netball, a modified netball game (V-ball) or both games.
Degree GrantorUniversity of Canterbury
Degree NameMaster of Education
Netball, a popular team sport in New Zealand, has seven on-court players per team who individually occupy positions with specific roles and boundaries. V-ball is a modified netball game in which five on-court players per team gain experience in three varying roles due to the implementation of positional rotation. This study investigates players’ perceptions of self-satisfaction and team cohesion in netball, a modified netball game (V-ball) or both games. Self-satisfaction has been viewed in terms of individuals’ basic psychological need satisfaction (BPNS). Team cohesion has been considered in light of youths’ perceptions of task and social cohesion as identified in previous research. In the current study a mixed methodology was implemented and a process of purposive sampling was used to recruit 63, 11-12 year old participants from Whangarei, New Zealand. Participants had varying degrees of experience in either sport, which determined their placement in one of three groups; netball, V-ball or both games. All participants completed a quantitative questionnaire, results of which were analysed using a one-way ANOVA. A total of 12 questionnaire participants, representative of each group, then took part in a one-on-one semi-structured qualitative interview. Interview data was transcribed verbatim and analysed through a manual coding process. Three key findings have emerged: the extent of game structure was found to affect the fun experienced by youth participants, the presence of external regulation (from significant others) was identified to contribute to orientations of extrinsic motivation and winning orientations were found to have a negative effect on participants’ perceptions of team cohesion. These findings provide new information regarding players’ perceptions as a result of participation in netball and V-ball in New Zealand. These findings also contribute to those of previous research on the perceptions of youth as a result of participation in traditional and modified games.