In-Place Sketching for content authoring in Augmented Reality games (2010)
Type of ContentConference Contributions - Published
PublisherUniversity of Canterbury. Human Interface Technology Laboratory
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
CitationHagbi, N., Grasset, R., Bergig, O., Billinghurst, M., El-Sana, J. (2010) In-Place Sketching for content authoring in Augmented Reality games. Waltham, MA , USA: IEEE Virtual Reality Conference 2010 (VR 2010), 20-24 Mar 2010.
This citation is automatically generated and may be unreliable. Use as a guide only.
KeywordsIn-Place Augmented Reality Sketching; Tangible Interaction; User Interface; Sketch Interaction
ANZSRC Fields of Research08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
46 - Information and computing sciences::4603 - Computer vision and multimedia computation::460306 - Image processing
Showing items related by title, author, creator and subject.
Khan H; Lee G; Hoermann S; Clifford R; Billinghurst, Mark; Lindeman RW (2017)Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360 movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces Bai, H.; Lee, G.A.; Billinghurst, Mark (University of Canterbury. Human Interface Technology Laboratory, 2012)Interaction techniques for handheld mobile Augmented Reality (AR) often focus on device-centric methods based around touch input. However, users may not be able to easily interact with virtual objects in mobile AR scenes ...
Dünser, A.; Looser, J.; Grasset, R.; Seichter, H.; Billinghurst, Mark (University of Canterbury. Human Interface Technology Laboratory, 2010)In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input ...