In-Place Sketching for content authoring in Augmented Reality games (2010)
Type of ContentConference Contributions - Published
PublisherUniversity of Canterbury. Human Interface Technology Laboratory
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
CitationHagbi, N., Grasset, R., Bergig, O., Billinghurst, M., El-Sana, J. (2010) In-Place Sketching for content authoring in Augmented Reality games. Waltham, MA , USA: IEEE Virtual Reality Conference 2010 (VR 2010), 20-24 Mar 2010.
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KeywordsIn-Place Augmented Reality Sketching; Tangible Interaction; User Interface; Sketch Interaction
ANZSRC Fields of Research08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
46 - Information and computing sciences::4603 - Computer vision and multimedia computation::460306 - Image processing
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