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    In-Place Sketching for content authoring in Augmented Reality games

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    Author
    Hagbi, N.
    Grasset, R.
    Bergig, O.
    Billinghurst, M.
    El-Sana, J.
    Date
    2010
    Permanent Link
    http://hdl.handle.net/10092/6119

    Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.

    Subjects
    In-Place Augmented Reality Sketching
     
    Tangible Interaction
     
    User Interface
     
    Sketch Interaction
     
    Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
     
    Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080106 - Image Processing
    Collections
    • Engineering: Conference Contributions [1920]
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