In-Place Sketching for content authoring in Augmented Reality games

Type of content
Conference Contributions - Published
Thesis discipline
Degree name
Publisher
University of Canterbury. Human Interface Technology Laboratory
Journal Title
Journal ISSN
Volume Title
Language
Date
2010
Authors
Hagbi, N.
Grasset, R.
Bergig, O.
Billinghurst, Mark
El-Sana, J.
Abstract

Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.

Description
Citation
Hagbi, N., Grasset, R., Bergig, O., Billinghurst, M., El-Sana, J. (2010) In-Place Sketching for content authoring in Augmented Reality games. Waltham, MA , USA: IEEE Virtual Reality Conference 2010 (VR 2010), 20-24 Mar 2010.
Keywords
In-Place Augmented Reality Sketching, Tangible Interaction, User Interface, Sketch Interaction
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
Fields of Research::46 - Information and computing sciences::4603 - Computer vision and multimedia computation::460306 - Image processing
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