Now showing items 1-5 of 5

    • 3D Virtual worlds and Education for Sustainability 

      Grimley, M.; Green, R.; Nilsen, T.; Thompson, D. (University of Canterbury. School of Educational Studies and Human Development.University of Canterbury. Computer Science and Software Engineering.University of Canterbury. Geological Sciences., 2008)
    • Computer Game or Traditional Lecture: The Effect of Delivery Mode on Experience Ratings for High and Low Achieving Students 

      Grimley, M.; Green, R.; Nilsen, T.; Thompson, D. (University of Canterbury. School of Educational Studies and Human Development, 2010)
      A number of commentators promote the use of computer games for education (Prensky, 2001; DeHaan 2005; Lainema & Nurmi 2006) advocating their utility for being interactive, social and highly motivational. However, insufficient ...
    • Computer games in education 

      Grimley, M.; Green, R.; Nilsen, T. (University of Canterbury. School of Educational Studies and Human Development., 2006)
      This workshop will consider how new advances in computer games can be used to engage students and enhance their learning. Participants will experience a range of popular game genres and consider their educational potential. ...
    • Students' Learning Experiences in the Digital Age 

      Grimley, M.; Nilsen, T.; Green, R. (University of Canterbury. School of Educational Studies and Human DevelopmentUniversity of Canterbury. Computer Science and Software EngineeringUniversity of Canterbury. Geological Sciences, 2008)
      This paper addresses the issue of what students at university value in relation to pedagogy in the 21st Century. Modern students live in a technological age spending much of their leisure time immersed in technology; ...
    • Using computer games for instruction: The Student experience 

      Grimley, M.; Green, R.; Nilsen, T.; Thompson, D.; Tomes, R. (University of Canterbury. School of Educational Studies and Human Development, 2010)
      Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This paper investigates whether learning by computer game can ...