A Loose and Sketchy Approach in a Mediated Reality Environment (2005)
Type of ContentConference Contributions - Published
PublisherUniversity of Canterbury. Human Interface Technology Laboratory.
AuthorsHaller, M., Landerl, F., Billinghurst, M.show all
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
CitationHaller, M., Landerl, F., Billinghurst, M. (2005) A Loose and Sketchy Approach in a Mediated Reality Environment. Dunedin, New Zealand: 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, Graphite 2005, 29 Nov-2 Dec 2005.
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