The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration (2004)
Type of ContentConference Contributions - Other
PublisherUniversity of Canterbury. Human Interface Technology Laboratory.
The Wearable Active Camera/Laser (WACL) allows the remote experts not only to set their viewpoints into the wearers’ working place independent of their motion but also to point to real objects directly with the laser spot by controlling it through wireless network. In this paper, we examined how communication patterns differ between the WACL interface and a typical headset interface. The results have implications for improving the WACL interface so as to redress the communication asymmetries by enhancing the visual assist.
CitationKurata, T., Sakata, N., Kourogi, M., Kuzuoka, H., Billinghurst, M. (2004) The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration. Chicago, USA: ACM Conference on Computer Supported Cooperative Work 2004 (CSCW 2004), 6-10 Nov 2004.
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Keywordswearable active camera/laser; head-mounted display/camera; gesture; augmented reality
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Kurata, T.; Sakata, N.; Kourogi, M.; Kuzuoka, H.; Billinghurst, Mark (University of Canterbury. Human Interface Technology Laboratory., 2004)The Wearable Active Camera/Laser (WACL) allows the remote collaborators not only to set their viewpoints into the wearer’s workplace independent of the wearer’s motion but also to point to real objects directly with the ...
Kim, S.; Lee, G.; Sakata, N.; Duenser, A.; Vartiainen, E.; Billinghurst, Mark (University of Canterbury. Human Interface Technology Laboratory, 2013)In this research, we explore how different types of augmented gesture communication cues can be used under different view sharing techniques in a remote collaboration system. In a pilot study, we compared four conditions: ...
Tait, M.; Tsai, T.; Sakata, N.; Billinghurst, Mark; Vartiainen, E. (University of Canterbury. Electrical and Computer EngineeringUniversity of Canterbury. Human Interface Technology Laboratory, 2013)This paper describes an AR system for remote collaboration using a captured 3D model of the local user’s scene. In the system a remote user can manipulate the scene independently of the view of the local user and add ...