Massively multi-player online role-playing games in the secondary school classroom.
Degree GrantorUniversity of Canterbury
Degree NameMaster of Education
This research suggests applications in an instructional design programme that makes use of Massively-Multiplayer Online Role-playing Games (MMORPGs) in a classroom setting. The report suggests that teaching and learning programmes which use MMORPGs should cross curricula and pedagogical theorems within literacy learning. It hypothesises that without the clear and effective development of instructional design which embodies good planning; the involvement and engagement of students in preparatory work, questioning, rich learning tasks, goal setting and evaluation, and prospective activities, few school programmes will use MMORPGs as powerful and engaging learning instruments.