ALICE's Adventures in Cultural Computing

Type of content
Journal Article
Thesis discipline
Degree name
Publisher
Inderscience Publishers
Journal Title
Journal ISSN
Volume Title
Language
English
Date
2008
Authors
Hu J
Bartneck, Christoph
Salem B
Rauterberg M
Abstract

In the paradigm of cultural computing, different cultures need different approaches to address the cultural determinants that strongly influences our way of thinking, feeling and worldview in general. For the western culture, our answer to this need is an artistic and interactive installation (ALICE) based on the narrative 'Alice's Adventures in Wonderland'. To address the western culture characteristics highlighted in the narrative, six stages were selected and implemented as an interactive experience. From start to end, the user undergoes an immersive environment that integrates embodied and virtual agents, real and nature mimicking, and both virtual and augmented reality. Every stage challenges the hardware and software design to provide the intended experience, which at the overall system level yet have to be seamlessly integrated. A distributed and multi-layered architecture is designed to accommodate this need. After several pilot tests, the installation is ready as a cultural computing platform for the experiments that address the western cultural determinants. Copyright © 2008 Inderscience Enterprises Ltd.

Description
Citation
Hu J, Bartneck C, Salem B, Rauterberg M (2008). ALICE's Adventures in Cultural Computing. International Journal of Arts and Technology. 1(1). 102-118.
Keywords
alice's adventures in wonderland, culture, cultural computing, human-computer interaction
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Field of Research::19 - Studies in the Creative Arts and Writing::1902 - Film, Television and Digital Media::190205 - Interactive Media
Field of Research::08 - Information and Computing Sciences::0806 - Information Systems::080602 - Computer-Human Interaction
Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
Field of Research::17 - Psychology and Cognitive Sciences::1701 - Psychology::170113 - Social and Community Psychology
Field of Research::16 - Studies in Human Society::1601 - Anthropology::160104 - Social and Cultural Anthropology
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