Culture Matters: A Study on Presence in an Interactive Movie (2008)
Type of ContentConference Contributions - Published
PublisherMary Ann Liebert Inc
A cross cultural study was conducted to test the influences of different cultural backgrounds on the user's presence experience in interacting with a distributed interactive movie. The effects of embodied interaction on presence were also investigated because embodiment is often used to enrich the experience and to reduce the complexity of distributed interaction. In absence of a clear definition of what cultural factors might influence presence, Dutch and Chinese participants were invited to the study to optimize cultural diversion. The results suggested that Chinese participants perceived more presence than Dutch participants in all conditions. The results also show that interaction methods (direct touch against remote control) had no influence, while embodiment (robot against screen agent) had mixed effects on presence.
CitationHu J, Bartneck C (2008). Culture Matters: A Study on Presence in an Interactive Movie. CyberPsychology and Behavior. 11(5). 529-535.
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KeywordsHumans; Reality Testing; Self Concept; Interpersonal Relations; Consciousness; Social Perception; Cross-Cultural Comparison; Multimedia; Computer Simulation; User-Computer Interface; Adolescent; Adult; Ethnic Groups; Female; Male; Motion Pictures as Topic; Young Adult; presence; culture; interactive movie
ANZSRC Fields of Research19 - Studies in the Creative Arts and Writing::1902 - Film, Television and Digital Media::190205 - Interactive Media
17 - Psychology and Cognitive Sciences::1701 - Psychology::170112 - Sensory Processes, Perception and Performance
17 - Psychology and Cognitive Sciences::1701 - Psychology::170113 - Social and Community Psychology
08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
08 - Information and Computing Sciences::0806 - Information Systems::080602 - Computer-Human Interaction
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