A Survey of Augmented Reality (2015)
© 2015 M. Billinghurst, A. Clark, and G. Lee. This survey summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. We provide an overview of the common definitions of AR, and show how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. We also review design guidelines and provide some examples of successful AR applications. Finally, we conclude with a summary of directions for future work and a review of some of the areas that are currently being researched.
CitationBillinghurst M, Clark A, Lee G (2015). A Survey of Augmented Reality. Foundations and Trends in Human-Computer Interaction. 8(2-3). 73-272.
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ANZSRC Fields of Research08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080111 - Virtual Reality and Related Simulation
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Khan H; Lee G; Hoermann S; Clifford R; Billinghurst, Mark; Lindeman RW (2017)Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360 movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
Damian, I.; Kistler, F.; Obaid, M.; Bueling, R.; Billinghurst, Mark; Andre, E. (University of Canterbury. Human Interface Technology Laboratory, 2013)We present an Augmented Reality (AR) system where we immerse the user’s whole body in the virtual scene using a motion capturing (MoCap) suit. The goal is to allow for seamless interaction with the virtual content within ...
Piumsomboon, T.; Clark, A.; Billinghurst, Mark; Cockburn, A. (University of Canterbury. Computer Science and Software EngineeringUniversity of Canterbury. Human Interface Technology Laboratory, 2013)Recent developments in Augmented Reality (AR) have utilized hand gestures for interaction. However, little is known about user’s preference and behavior gesturing in AR. In this paper, we present the results of a guess-ability ...