Haptic contact in immersive 360° cinematic environment.
Thesis DisciplineHuman Interface Technology
Degree GrantorUniversity of Canterbury
Degree NameMaster of Human Interface Technology
We perceive the environment around us using the five senses that are categorized as visual, auditory, haptic, olfactory and gustatory. A considerable amount of work has been done in the audio-visual domain compared to the rest. With new head-mounted displays in the consumer market, immersive VR is becoming ubiquitous and by adding additional sensory feedback, we aim to enhance the user experience and increase presence in Virtual Environments. There has been previous research on haptic interfaces. This thesis explored how haptic feedback in the form of wearable feedback (vest based) and non-wearable (ground vibrations and wind simulations) interfaces influences the feeling of presence in 360° cinematic environments. Prototypes of wearable and non-wearable interfaces were designed as part of a simulation system to experience a 360° cinematic experience with feedback. A user study was carried out to investigate how the sense of presence varies due to the inclusion of haptic feedback. The study also compared wearable and non-wearable interfaces in terms of sense of presence. From the analysis of the results, though we were not able to find any significant difference in the sense of presence between wearable and non-wearable feedback, a significant improvement in sense of presence, realism, involvement and overall immersion was observed with the inclusion of haptic feedback to the 360° cinematic environment.