Applying Tessellation to Clipmap Terrain Rendering

Type of content
Reports
Publisher's DOI/URI
Thesis discipline
Degree name
Bachelor of Science with Honours
Publisher
University of Canterbury
Journal Title
Journal ISSN
Volume Title
Language
English
Date
2014
Authors
Barnard, Corey
Abstract

Recent graphics hardware has introduced a number useful techniques that can be applied to terrain rendering. In this report, we describe some of the issues with terrain rendering, such as performance. We describe our framework for implementing terrain rendering algorithms which help to reduce implementation complexity. We explore the possibility of applying recent hardware and API features to the Geometry Clipmaps algorithm proposed in 2004. Our implementation is described, which makes use of the nested grid structure introduced in Geometry Clipmaps, as well as recent hardware tessellation features in modern GPUs. Some experiments are carried out to evaluate the new approach. Compared to the original algorithm from 2004, our implementation improves performances by 71%.

Description
Citation
Keywords
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Rights
All Right Reserved