University of Canterbury Home
    • Admin
    UC Research Repository
    UC Library
    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    1. UC Home
    2. Library
    3. UC Research Repository
    4. Faculty of Engineering | Te Kaupeka Pūhanga
    5. Engineering: Theses and Dissertations
    6. View Item
    1. UC Home
    2.  > 
    3. Library
    4.  > 
    5. UC Research Repository
    6.  > 
    7. Faculty of Engineering | Te Kaupeka Pūhanga
    8.  > 
    9. Engineering: Theses and Dissertations
    10.  > 
    11. View Item

    Augmenting immersive cinematic experience/scene with user body visualization. (2016)

    Thumbnail
    View/Open
    Chen, Joshua_Master's Thesis.pdf (26.06Mb)
    Type of Content
    Theses / Dissertations
    UC Permalink
    http://hdl.handle.net/10092/12144
    http://dx.doi.org/10.26021/3527
    
    Thesis Discipline
    Human Interface Technology
    Degree Name
    Master of Human Interface Technology
    Publisher
    University of Canterbury
    Language
    English
    Collections
    • Engineering: Theses and Dissertations [2949]
    Authors
    Chen, Joshua Yang
    show all
    Abstract

    For the proposed masters thesis project, I conducted research into how computer graphics and emerging interactive technologies can be combined to create new immersive home entertainment experiences. It has the potential to change how people engage with the film from watching to experiencing it. Recent advances in hardware technology have led consumer level head-mounted displays to be ideal for immersive visualization providing wide-angle 3D stereo viewing. This project's involvement is to develop technology for blending the body of the user and the surrounding environment into a cinematic scene; doing so would provide the perception that the human viewer and digital content are in the same space. As a home entertainment experience, the system has to be simple, portable and easy to set up like a home video game console. The setup includes a head mounted display, an optical sensor to capture information about the user's environment, and some form of keying technology or technique to composite the user's body into a movie scene. Further investigation went into exploring different characteristics of 360 spherical panoramic movies and its effects with user embodiment on immersion; and also the type of control over blending the user body and surrounding environment that people would prefer; and lastly the type of interface that would be used to control this blending. Results showed a significant difference in the sense of presence and level of user engagement between when body visualization is present and when it is not present. It also showed that people preferred either shared or manual control with automated control the least. Implications of the results with valuable user feedback questioned how user embodiment should be presented and interaction should be supported now that the virtual environment is not any normal computer generated setting, but a cinematic virtual world driven by a story behind it. A set of guidelines is presented at the end with the target of a home entertainment system in mind.

    Rights
    All Right Reserved
    https://canterbury.libguides.com/rights/theses

    Related items

    Showing items related by title, author, creator and subject.

    • The Effect of User Embodiment in AV Cinematic Experience 

      Chen J; Lee G; Billinghurst, Mark; Lindeman RW; Bartneck, Christoph (2017)
      Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360◦ panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered ...
    • Augmented virtuality enhanced visualization in an immersive cinematic environment. 

      Tang, Wenjing (University of Canterbury, 2018)
      The rapid development of affordable head-mounted displays (HMDs) has led to inclusion of Virtual Reality (VR) in a home entertainment system, which in turn has created a niche for 360 degree panoramic movies. Previous ...
    • Improving Mobile Augmented Reality User Experience on Smartphones 

      Han, Charles ZhouXiao (University of Canterbury. Computer Science and Software Engineering, 2010)
      This thesis focuses on improving the user experience for computer vision-based Augmented Reality (AR) applications on smartphones. The first part shows our proposed methods to enhance image binarisation. This improves the ...
    Advanced Search

    Browse

    All of the RepositoryCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThesis DisciplineThis CollectionBy Issue DateAuthorsTitlesSubjectsThesis Discipline

    Statistics

    View Usage Statistics
    • SUBMISSIONS
    • Research Outputs
    • UC Theses
    • CONTACTS
    • Send Feedback
    • +64 3 369 3853
    • ucresearchrepository@canterbury.ac.nz
    • ABOUT
    • UC Research Repository Guide
    • Copyright and Disclaimer
    • SUBMISSIONS
    • Research Outputs
    • UC Theses
    • CONTACTS
    • Send Feedback
    • +64 3 369 3853
    • ucresearchrepository@canterbury.ac.nz
    • ABOUT
    • UC Research Repository Guide
    • Copyright and Disclaimer