Australian higher education institutions transforming the future of teaching and learning through 3d virtual worlds (2010)
What are educators motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future. © 2010 Sue Gregory, Mark J.W. Lee, Allan Ellis, Brent Gregory, Denise Wood, Mathew Hillier, Matthew Campbell, Jenny Grenfell, Steven Pace, Helen Farley, Angela Thomas, Andrew Cram, Suku Sinnappan, Kerrie Smith, Lyn Hay, Shannon Kennedy-Clark, Ian Warren, Scott Grant, David Craven, Heinz Dreher, Carol Matthews, Deborah Murdoch & Lindy McKeown. © 2010 Sue Gregory, Mark J.W. Lee, Allan Ellis, Brent Gregory, Denise Wood, Mathew Hillier, Matthew Campbell, Jenny Grenfell, Steven Pace, Helen Farley, Angela Thomas, Andrew Cram, Suku Sinnappan, Kerrie Smith, Lyn Hay, Shannon Kennedy-Clark, Ian Warren, Scott Grant, David Craven, Heinz Dreher, Carol Matthews, Deborah Murdoch & Lindy McKeown.
CitationGregory S, Lee MJW, Ellis A, Gregory B, Wood D, Hillier M, Campbell M, Grenfell J, Pace S, Farley H, Thomas A, Cram A, Sinnappan S, Smith K, Hay L, Warren I, Grant S, Kennedy-Clark S, Craven D, Dreher H, Matthews C, Murdoch D, Mckeown L (2010). Australian higher education institutions transforming the future of teaching and learning through 3d virtual worlds. ASCILITE 2010 - The Australasian Society for Computers in Learning in Tertiary Education. 399-415.
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Keywordsvirtual worlds; Second Life; reaction grid; OpenSim; immersion; engagement; VWWG
ANZSRC Fields of Research39 - Education::3903 - Education systems::390303 - Higher education
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
RightsAll rights reserved unless otherwise stated
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Gregory S; Gregory B; Hillier M; Jacka L; Schutt S; Ellis D; Stokes-Thompson F; Wood D; Masters Y; Orwin L; Stupans I; Scutter S; Warren I; Steel C; Neuendorf P; Bower M; Miller C; Mathews S; Butler D; Hearns M; Garcia J; Jegathesan JJ; Brown R; Meredith G; Muir-Cochran E; Flintoff K; Grant S; Atkins C; Gaukrodger B; Giovanangeli A; Le Rossignol K; Larson I; Cram A; Linegar D; Wang X; Muir T; Cleland B; Paillat E; Grenfell J; Hay L; Gu N; Williams A; Simoff S; Bogdanovych A; McCarthy A; Farley, Helen (2012)Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education institutions although the tendency towards making unrealistic claims of efficacy and popularity appears to be over. Some ...
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds? Gregory B; Gregory S; Wood D; Masters Y; Hillier M; Stokes-Thompson F; Bogdanovych A; Butler D; Hay L; Jegathesan JJ; Flintoff K; Schutt S; Linegar D; Alderton R; Cram A; Stupans I; Orwin LMK; Meredith G; Mccormick D; Collins F; Grenfell J; Zagami J; Ellis A; Jacka L; Campbell J; Larson I; Fluck A; Thomas A; Muldoon N; Abbas A; Sinnappan S; Neville K; Burnett I; Aitken A; Simoff S; Scutter S; Wang X; Souter K; Ellis D; Salomon M; Wadley G; Jacobson M; Newstead A; Hayes G; Grant S; Yusupova A; Farley, Helen (2011)Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New ...
Virtual worlds in Australian and New Zealand higher education: Remembering the past, Understanding the present and imagining the future Gregory S; Gregory B; Reiners T; Fardinpour A; Hillier M; Lee MJW; Jacka L; Butler D; Holloway D; Grant S; Hearns M; Flintoff K; Jegathesan JJ; Ellis D; McDonald M; Stokes-Thompson F; Gaukrodger B; Zagami J; Campbell C; Wang X; Salinas JG; Loke SK; Scutter S; Newman C; Gu N; Schutt S; Bogdanovych A; Trescak T; Simoff S; Steel C; Neuendorf P; Bower M; Orwin LMK; Kerr T; Warren I; Wood D; Miller C; Mathews S; Linegar D; Knox V; Masters Y; Brown R; Meredith G; Atkins C; Giovanangeli A; Le Rossignol K; Cram A; Muir-Cochrane E; Jacobson M; Larson I; Farley, Helen; Basu, Arindam (2013)3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in ...