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    Australian higher education institutions transforming the future of teaching and learning through 3d virtual worlds (2010)

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    Type of Content
    Conference Contributions - Published
    UC Permalink
    https://hdl.handle.net/10092/104701
    
    ISBN
    9781742720166
    Collections
    • Law: Conference Contributions [94]
    Authors
    Gregory S
    Lee MJW
    Ellis A
    Gregory B
    Wood D
    Hillier M
    Campbell M
    Grenfell J
    Pace S
    Thomas A
    Cram A
    Sinnappan S
    Smith K
    Hay L
    Warren I
    Grant S
    Kennedy-Clark S
    Craven D
    Dreher H
    Matthews C
    Murdoch D
    Mckeown L
    Farley, Helen cc
    show all
    Abstract

    What are educators motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future. © 2010 Sue Gregory, Mark J.W. Lee, Allan Ellis, Brent Gregory, Denise Wood, Mathew Hillier, Matthew Campbell, Jenny Grenfell, Steven Pace, Helen Farley, Angela Thomas, Andrew Cram, Suku Sinnappan, Kerrie Smith, Lyn Hay, Shannon Kennedy-Clark, Ian Warren, Scott Grant, David Craven, Heinz Dreher, Carol Matthews, Deborah Murdoch & Lindy McKeown. © 2010 Sue Gregory, Mark J.W. Lee, Allan Ellis, Brent Gregory, Denise Wood, Mathew Hillier, Matthew Campbell, Jenny Grenfell, Steven Pace, Helen Farley, Angela Thomas, Andrew Cram, Suku Sinnappan, Kerrie Smith, Lyn Hay, Shannon Kennedy-Clark, Ian Warren, Scott Grant, David Craven, Heinz Dreher, Carol Matthews, Deborah Murdoch & Lindy McKeown.

    Citation
    Gregory S, Lee MJW, Ellis A, Gregory B, Wood D, Hillier M, Campbell M, Grenfell J, Pace S, Farley H, Thomas A, Cram A, Sinnappan S, Smith K, Hay L, Warren I, Grant S, Kennedy-Clark S, Craven D, Dreher H, Matthews C, Murdoch D, Mckeown L (2010). Australian higher education institutions transforming the future of teaching and learning through 3d virtual worlds. ASCILITE 2010 - The Australasian Society for Computers in Learning in Tertiary Education. 399-415.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    virtual worlds; Second Life; reaction grid; OpenSim; immersion; engagement; VWWG
    ANZSRC Fields of Research
    39 - Education::3903 - Education systems::390303 - Higher education
    46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
    Rights
    All rights reserved unless otherwise stated
    http://hdl.handle.net/10092/17651

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