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    Teaching and learning in virtual worlds: Is it worth the effort? (2010)

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    Type of Content
    Conference Contributions - Published
    UC Permalink
    https://hdl.handle.net/10092/104700
    
    ISBN
    9781742720166
    Collections
    • Law: Conference Contributions [94]
    Authors
    Gregory S
    Ellis A
    Crisp G
    Grenfell J
    Thomas Dr. AA
    Campbell M
    Farley, Helen cc
    show all
    Abstract

    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn't without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort?. © 2010 Helen Farley, Sue Gregory, Allan Ellis, Geoffrey Crisp, Jenny Grenfell, Angela Thomas & Mathew Campbell.

    Citation
    Farley H, Gregory S, Ellis A, Crisp G, Grenfell J, Thomas Dr. AA, Campbell M (2010). Teaching and learning in virtual worlds: Is it worth the effort?. ASCILITE 2010 - The Australasian Society for Computers in Learning in Tertiary Education. 339-342.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    virtual worlds; affordances; institutional adoption
    ANZSRC Fields of Research
    39 - Education::3903 - Education systems::390303 - Higher education
    39 - Education::3904 - Specialist studies in education::390409 - Learning sciences
    46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
    Rights
    All rights reserved unless otherwise stated
    http://hdl.handle.net/10092/17651

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