Software Architecture for Location-Based Games Designed for Social Interaction in Public Space (2022)
Type of ContentConference Contributions - Published
PublisherSpringer International Publishing
CitationFonseca X, Lukosch S, Brazier F (2022). Software Architecture for Location-Based Games Designed for Social Interaction in Public Space. Joint International Conference on Serious Games. Serious Games. 213-228.
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Keywordslocation-based games; software architecture; social interaction; public space
ANZSRC Fields of Research46 - Information and computing sciences::4608 - Human-centred computing::460803 - Collaborative and social computing
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460703 - Entertainment and gaming
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460704 - Interactive narrative
46 - Information and computing sciences::4612 - Software engineering::461206 - Software architecture
RightsAll rights reserved unless otherwise stated
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Fonseca X; Brazier F; Lukosch, Stephan (2022)Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space. Earlier research on user ...
Kniestedt I; Lefter I; Brazier FM; Lukosch, Stephan (Elsevier BV, 2021)Although games are frequently described as ‘engaging’, what exactly this means continues to be subject of debate in game literature. Engagement is often defined through related concepts like immersion and positive emotions. ...
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