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    New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources (2019)

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    Type of Content
    Conference Contributions - Published
    UC Permalink
    https://hdl.handle.net/10092/104680
    
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    • Law: Conference Contributions [94]
    Authors
    Gregory S
    O'Connell J
    Butler D
    McDonald M
    Kerr T
    Schutt S
    Jacka L
    Corder D
    Hearns M
    Sukunesan S
    Gregory B
    Grant S
    Masters Y
    Nikolic S
    De Freitas S
    Sim J
    Doyle J
    Reiners T
    Cox R
    Flintoff K
    Wood D
    Hillier M
    Stokes-Thompson F
    Ellis D
    Farley H
    Gaukrodger B
    Blyth P
    Linegar D
    Jegathesan JJ
    Irving L
    Farley, Helen cc
    show all
    Abstract

    There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

    Citation
    Gregory S, O'Connell J, Butler D, McDonald M, Kerr T, Schutt S, Jacka L, Corder D, Hearns M, Sukunesan S, Gregory B, Grant S, Masters Y, Nikolic S, De Freitas S, Sim J, Doyle J, Reiners T, Cox R, Flintoff K, Wood D, Hillier M, Stokes-Thompson F, Ellis D, Farley H, Gaukrodger B, Blyth P, Linegar D, Jegathesan JJ, Irving L (2019). New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. ASCILITE 2015 - Australasian Society for Computers in Learning and Tertiary Education, Conference Proceedings. 121-133.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    3D virtual worlds; immersive learning; repurposing; reusing; virtual environments
    ANZSRC Fields of Research
    39 - Education::3903 - Education systems::390303 - Higher education
    46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
    Rights
    All rights reserved unless otherwise stated
    http://hdl.handle.net/10092/17651

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