University of Canterbury Home
    • Admin
    UC Research Repository
    UC Library
    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    1. UC Home
    2. Library
    3. UC Research Repository
    4. Faculty of Science | Te Kaupeka Pūtaiao
    5. Science: Theses and Dissertations
    6. View Item
    1. UC Home
    2.  > 
    3. Library
    4.  > 
    5. UC Research Repository
    6.  > 
    7. Faculty of Science | Te Kaupeka Pūtaiao
    8.  > 
    9. Science: Theses and Dissertations
    10.  > 
    11. View Item

    The Transfer Effects of Zero gravity Practice in Virtual Reality (2000)

    Thumbnail
    View/Open
    Richardson_2000 Masters.pdf (98.62Mb)
    Type of Content
    Theses / Dissertations
    UC Permalink
    https://hdl.handle.net/10092/104441
    http://dx.doi.org/10.26021/13538
    
    Thesis Discipline
    Psychology
    Degree Name
    Master of Science
    Language
    English
    Collections
    • Science: Theses and Dissertations [4774]
    Authors
    Richardson, Michael
    show all
    Abstract

    Five experiments are reported that were designed to examine learning, adaptation, and transfer across the actual 1-g environment, the vi1tual 1-g environment, and the vi1tual 0-g environment. The study aimed to, (1) validate the notion that virtual task environments provide a one-to-one mapping of actual task environments, whereby the intrinsic dynamic constraints on action are perceived to be invariant, (2) provide empirical evidence in support of virtual zero-gas an effective training environment for pre-adapting humans to the perception-action cycles of space, and (3) provide empirical evidence in support of virtual 1-g as an effective training environment for re-adapting humans to the perception-action cycles of Earth. While the results obtained from the five experiments clearly support these aims, with participants consistently demonstrating improvement or deterioration in te1ms of the task criterion (a decreased in absolute e1ror when tested in the same gravitational environment and an increase in absolute error when transferred across the two gravitational environments). The measure of error tendency (sign e1rnr) reflected inconsistencies in relation to the perception-action search strategies used within, and across, the three task environments. Consequently, three exploratory search strategies were identified (a negative-up, a positive-down, and an oscillating strategy) that exhibit an asymmetric relationship between the actual 1-g environment and both virtual environments, whereby participants employ the oscillating strategy more frequently during virtual to virtual environment transfer and the negative-up and positive down strategies during actual to virtual or virtual to actual environment transfer. The value of VR for the practice of zero-g perception-action cycles, as well as perception-action cycles in general, was highlighted and the nature (local and global) and impact of the three different search strategies on learning, adaptation, and transfer were discussed in relation to previous research.

    Rights
    All Rights Reserved
    https://canterbury.libguides.com/rights/theses

    Related items

    Showing items related by title, author, creator and subject.

    • Immersive education: virtual reality in clinical audiology: a pilot study of the effectiveness of a new patient simulator program on audiology students’ performance on case history tasks 

      Howland, Sarah Caroline (University of Canterbury. Communication Disorders, 2012)
      Purpose: Hearing loss is a common problem worldwide, and there is an ever- increasing need for more audiologists to be trained. Unfortunately, audiology students cannot always get the clinical experience they need during ...
    • The effectiveness of Virtual Reality for pre-treatment of children in Magnetic Resonance Imaging. 

      Ahmad Zamri, Tahfiz Taffazani (University of Canterbury, 2017)
      The purpose of this research is to explore the potential of using Virtual Reality (VR) to reduce anxiety among children aged 4-6 while undergoing Magnetic Resonance Imaging (MRI) scans. To achieve this, VR was compared to ...
    • Effectiveness of Virtual Reality Based Immersive Training for Education of Health Professionals: a Systematic Review 

      Karunasekera, Nayana Prasanna (University of Canterbury. Health Sciences Centre, 2011)
      Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions partially determine what happens in the environment. In medical education and training, VR simulators use computer-generated ...
    Advanced Search

    Browse

    All of the RepositoryCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThesis DisciplineThis CollectionBy Issue DateAuthorsTitlesSubjectsThesis Discipline

    Statistics

    View Usage Statistics
    • SUBMISSIONS
    • Research Outputs
    • UC Theses
    • CONTACTS
    • Send Feedback
    • +64 3 369 3853
    • ucresearchrepository@canterbury.ac.nz
    • ABOUT
    • UC Research Repository Guide
    • Copyright and Disclaimer
    • SUBMISSIONS
    • Research Outputs
    • UC Theses
    • CONTACTS
    • Send Feedback
    • +64 3 369 3853
    • ucresearchrepository@canterbury.ac.nz
    • ABOUT
    • UC Research Repository Guide
    • Copyright and Disclaimer