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    Interoperability, learning designs and virtual worlds: Issues and strategies (2010)

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    Type of Content
    Chapters
    UC Permalink
    https://hdl.handle.net/10092/104347
    
    Publisher's DOI/URI
    http://doi.org/10.4018/978-1-61692-789-9.ch009
    
    Publisher
    IGI Global
    ISBN
    9781616927899
    Collections
    • Law: Chapters and Books [37]
    Authors
    Farley, Helen cc
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    Abstract

    Given the relatively high costs associated with designing and implementing learning designs in virtual worlds, a strategy for the re-use of designs becomes imperative. IMS LD has emerged as the standard for the description and expression of learning designs. This chapter explores some of the issues associated with using the IMS LD specification for learning designs in virtual worlds such as Second Life and multi-player online role playing games such as World of Warcraft. The main issues relate to the inadequate description of collaborative activities and the inability to alter the design 'on-the-fly' in response to learner inputs. Some possible solutions to these problems are considered. © 2011, IGI Global.

    Citation
    Farley H (2010). Interoperability, learning designs and virtual worlds: Issues and strategies. In Handbook of Research on E-Learning Standards and Interoperability: Frameworks and Issues.: 193-206. IGI Global.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    ANZSRC Fields of Research
    46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
    46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460701 - Computer aided design
    Rights
    All rights reserved unless otherwise stated
    http://hdl.handle.net/10092/17651

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