Interoperability, learning designs and virtual worlds: Issues and strategies (2010)
Type of ContentChapters
Given the relatively high costs associated with designing and implementing learning designs in virtual worlds, a strategy for the re-use of designs becomes imperative. IMS LD has emerged as the standard for the description and expression of learning designs. This chapter explores some of the issues associated with using the IMS LD specification for learning designs in virtual worlds such as Second Life and multi-player online role playing games such as World of Warcraft. The main issues relate to the inadequate description of collaborative activities and the inability to alter the design 'on-the-fly' in response to learner inputs. Some possible solutions to these problems are considered. © 2011, IGI Global.
CitationFarley H (2010). Interoperability, learning designs and virtual worlds: Issues and strategies. In Handbook of Research on E-Learning Standards and Interoperability: Frameworks and Issues.: 193-206. IGI Global.
This citation is automatically generated and may be unreliable. Use as a guide only.
ANZSRC Fields of Research46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460701 - Computer aided design
RightsAll rights reserved unless otherwise stated
Showing items related by title, author, creator and subject.
Virtual worlds for learning: Done and dusted? Newman C; Gregory S; Jacka L; Scutter S; McDonald M; Farley, Helen (2013)When Second Life first came to the attention of the mainstream media in 2007, educators recognised the potential of virtual worlds for teaching and learning. They seemed to be the ideal environments to facilitate authentic ...
Virtual worlds in Australian and New Zealand higher education: Remembering the past, Understanding the present and imagining the future Gregory S; Gregory B; Reiners T; Fardinpour A; Hillier M; Lee MJW; Jacka L; Butler D; Holloway D; Grant S; Hearns M; Flintoff K; Jegathesan JJ; Ellis D; McDonald M; Stokes-Thompson F; Gaukrodger B; Zagami J; Campbell C; Wang X; Salinas JG; Loke SK; Scutter S; Newman C; Gu N; Schutt S; Bogdanovych A; Trescak T; Simoff S; Steel C; Neuendorf P; Bower M; Orwin LMK; Kerr T; Warren I; Wood D; Miller C; Mathews S; Linegar D; Knox V; Masters Y; Brown R; Meredith G; Atkins C; Giovanangeli A; Le Rossignol K; Cram A; Muir-Cochrane E; Jacobson M; Larson I; Farley, Helen; Basu, Arindam (2013)3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in ...
Fast Cars and Fast Learning: Using Virtual Reality to Learn Literacy and Numeracy in Prison McLauchlan J; Farley, Helen (Virtual Worlds Institute, Inc., 2019)<jats:p>Virtual reality has the potential to vastly improve the experience of education for incarcerated learners, particularly those with limited levels of numeracy and literacy. It is estimated that nearly two-thirds of ...