Coming of the third wave: A move toward best practice, user defined tools and mainstream integration for virtual worlds in education (2014)
The Gartner Hype Cycle has placed virtual worlds on the climb up the Slope of Enlightenment. While some authors in the past have made much of the educational use of virtual worlds languishing in the Trough of Disillusionment, there has been a community of authors, designers and educators working to further understanding of the limitations and affordances of such technologies. It is time to pool this knowledge, experience, tools and practice to solidify best practice, focus research on development of specific elements and forge ahead to shape the third wave of educational virtual worlds. This paper attempts to outline this information and practice while offering solutions for further development.
CitationMcDonald M, Gregory S, Farley H, Harlim J, Sim J, Newman C (2014). Coming of the third wave: A move toward best practice, user defined tools and mainstream integration for virtual worlds in education. Proceedings of ASCILITE 2014 - Annual Conference of the Australian Society for Computers in Tertiary Education. 161-170.
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KeywordsVirtual worlds; Second Life; Gartner Hype Cycle; Slope of Enlightenment; Education
ANZSRC Fields of Research46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
39 - Education::3904 - Specialist studies in education::390405 - Educational technology and computing
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460706 - Serious games
39 - Education::3903 - Education systems::390303 - Higher education
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