Sustaining the future through virtual worlds (2012)

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Type of Content
Conference Contributions - PublishedISBN
9780473229894Collections
Authors
Gregory S
Gregory B
Hillier M
Jacka L
Schutt S
Ellis D
Stokes-Thompson F
Wood D
Masters Y
Orwin L
Stupans I
Scutter S
Warren I
Steel C
Neuendorf P
Bower M
Miller C
Mathews S
Butler D
Hearns M
Garcia J
Jegathesan JJ
Brown R
Meredith G
Muir-Cochran E
Flintoff K
Grant S
Atkins C
Gaukrodger B
Giovanangeli A
Le Rossignol K
Larson I
Cram A
Linegar D
Wang X
Muir T
Cleland B
Paillat E
Grenfell J
Hay L
Gu N
Williams A
Simoff S
Bogdanovych A
McCarthy A
Abstract
Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education institutions although the tendency towards making unrealistic claims of efficacy and popularity appears to be over. Some educators at higher education institutions continue to use VWs in the same way as they have done in the past; others are exploring a range of different VWs or using them in new ways; whilst some are opting out altogether. This paper presents an overview of how 46 educators from some 26 institutions see VWs as an opportunity to sustain higher education. The positives and negatives of using VWs are discussed.
Citation
Gregory S, Gregory B, Hillier M, Jacka L, Schutt S, Ellis D, Stokes-Thompson F, Wood D, Masters Y, Farley H, Orwin L, Stupans I, Scutter S, Warren I, Steel C, Neuendorf P, Bower M, Miller C, Mathews S, Butler D, Hearns M, Garcia J, Jegathesan JJ, Brown R, Meredith G, Muir-Cochran E, Flintoff K, Grant S, Atkins C, Gaukrodger B, Giovanangeli A, Le Rossignol K, Larson I, Cram A, Linegar D, Wang X, Muir T, Cleland B, Paillat E, Grenfell J, Hay L, Gu N, Williams A, Simoff S, Bogdanovych A, McCarthy A (2012). Sustaining the future through virtual worlds. ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education.This citation is automatically generated and may be unreliable. Use as a guide only.
Keywords
virtual worlds; Virtual Worlds Working Group; VWWG; Second Life; SL; OpenSimANZSRC Fields of Research
46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460706 - Serious games
39 - Education::3904 - Specialist studies in education::390405 - Educational technology and computing
39 - Education::3903 - Education systems::390303 - Higher education
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