Virtual Worlds in Higher Education: The Challenges, Expectations and Delivery

Type of content
Chapters
Thesis discipline
Degree name
Publisher
Springer New York
Journal Title
Journal ISSN
Volume Title
Language
Date
2014
Authors
Farley, Helen
Abstract

Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula for tertiary educators. These environments potentially allow them to give their students authentic learning experiences that resemble real life tasks and scenarios. In addition, virtual worlds are extremely useful when training students to perform tasks that are too expensive or dangerous to perform in real life (Adams, Klowden, & Hannaford, 2001). Well-designed simulations implemented in these environments can provide risk-averse and cost-effective simulations of authentic contexts that can facilitate optimal learning, especially when enhanced with the capability for tactile precision and haptic feedback. This chapter, while acknowledging the enormous potential of virtual worlds for higher education, will investigate the range of challenges also associated with implementing these environments into curricula. These include the use of appropriate pedagogical models and the large learning curve for novice users. The chapter will conclude with a discussion of how these challenges can be mitigated, taking into account the latest technical developments in virtual worlds and associated hardware.

Description
Citation
Farley H (2014). Virtual Worlds in Higher Education: The Challenges, Expectations and Delivery. In Curriculum Models for the 21st Century.: 325-349. Springer New York.
Keywords
virtual worlds, immersion, presence in virtual environments, multi-user virtual environments (MUVEs)
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Fields of Research::39 - Education::3903 - Education systems::390303 - Higher education
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
Fields of Research::46 - Information and computing sciences::4608 - Human-centred computing::460806 - Human-computer interaction
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All rights reserved unless otherwise stated