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    Gamification and SQL (2021)

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    Type of Content
    Journal Article
    UC Permalink
    https://hdl.handle.net/10092/101785
    
    Publisher's DOI/URI
    http://doi.org/10.1145/3427597
    
    Publisher
    Association for Computing Machinery (ACM)
    ISSN
    1946-6226
    Language
    en
    Collections
    • Engineering: Journal Articles [1644]
    Authors
    Morales-Trujillo ME
    García-Mireles GA
    show all
    Abstract

    <jats:p>Gamification, defined as the integration of game elements into non-gaming environments, is a promising approach to increase student engagement, motivation, and performance in Computer Science and Software Engineering education. This viewpoint encouraged the creation of QueryCompetition, a web system that allows students to practice SQL in a competitive environment. Our goal was to obtain empirical evidence on how gamifying elements, such as challenges, points, and leaderboards, integrated into QueryCompetition, affect student performance, motivation, and user experience. We carried out a quasi-experimental study with two groups in a Database course. One group used a gamified version of QueryCompetition having access to points and leaderboards, while the other used a non-gamified version with no access to the above mentioned elements. Quantitative and qualitative data were collected through tests and a survey. The results showed that there was a statistically significant improvement in student performance in the gamified group as compared to the non-gamified group. In addition, a higher motivation was observed in the gamified group. The empirical evidence presented in this article supports the claim that inclusion of challenges, points, and leaderboards, together with the competitive nature of QueryCompetition, impacts positively on student performance and motivation to practice SQL.</jats:p>

    Citation
    Morales-Trujillo ME, García-Mireles GA (2021). Gamification and SQL. ACM Transactions on Computing Education. 21(1). 1-29.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    gamification; game-related method; empirical study; computer science; software engineering; SQL
    ANZSRC Fields of Research
    08 - Information and Computing Sciences::0803 - Computer Software::080309 - Software Engineering
    13 - Education::1303 - Specialist Studies in Education::130306 - Educational Technology and Computing
    13 - Education::1303 - Specialist Studies in Education::130309 - Learning Sciences
    Rights
    All rights reserved unless otherwise stated
    http://hdl.handle.net/10092/17651

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